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Feb. 2022 Public Playtest Feedback Survey
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The purpose of this survey is to see how this new material feels when incorporated into a variety of home games. There are no right or wrong answers. We will be discussing balance, flavor, fun levels, confusion, problems, suggestions, etc. Your feedback is extremely valuable. Please read the additional items below and then click 'Yes' or 'No' to indicate whether you understand what's going on here.
(Required)
1) The feedback of a brand new player is no more or less valuable than the feedback of a D&D veteran of 30+ years. 2) You should NOT feel the need to look for positive and/or negative things to discuss for any item. Just be honest and thoughtful. 3) If you didn't test a specific part of this content, please skip the question or mark "N/A" (when applicable)
Yes
No
What is your name?
(Required)
What is your Email?
(Required)
Is this your first time taking this feedback survey?
(Required)
Yes, first time
No, I have additional feedback
In what way did you playtest this new material? (choose all that apply)
(Required)
quickly read the playtest material
carefully read / studied the playtest material
tested as a Dungeon Master
tested as a Player
none
Prior to this playtest, how would you describe your level of experience with D&D 5e?
(Required)
Please briefly describe how you tested the material
(Required)
e.g. if you played session(s), briefly describe the number of players, level of characters, if you ran combat, if feedback is from only you or also others in the group, etc.
What are your initial thoughts? (optional)
*note that every ability, spell, etc. will have specific places to leave feedback, and there will also be a final section for any remaining thoughts
Did you (or a player in your game) playtest the new Cantrip: Cactus Toss?
(Required)
You conjure a small cactus in one hand and carefully lob it at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 piercing damage and has its walking speed reduced by 5 feet for one minute. This effect can be applied multiple times. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Yes
No
From 1-10, how FUN would you rate this spell? (10 being the most fun)
1
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10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this spell? (10 being maximum flavor)
1
2
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9
10
N/A
Do you have any concerns or issues with this spell (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this spell (please explain)?
Did you (or a player in your game) playtest the 1st level spell: Awink's Mystic Palm
(Required)
You attempt to recompose a small object (such as a nut or stone). Hold the object in your closed hands for 1 minute and roll 1d6. At the end of the minute, the object retains its size and shape, but is now made of the following material: [6] Platinum (worth 1 pp) [5] Gold (worth 1 gp) [4] Magic Cheese (edible, heals 1d4 as an action) [3] No Change [2] Dust [1] Acid (you take 1d4 acid damage). This mysterious and unreliable magic technique was once perfected (allegedly) by the benevolent witch, Awink.
Yes
No
From 1-10, how FUN would you rate this spell? (10 being the most fun)
1
2
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5
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10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this spell? (10 being maximum flavor)
1
2
3
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5
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7
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10
N/A
Do you have any concerns or issues with this spell (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this spell (please explain)?
Did you (or a player in your game) playtest the 2nd level spell: Cryptic Spark?
(Required)
You harness the chaotic power of raw electricity. Ambient static energy in the air rapidly condenses around the coins in your hand, before you release an electric arc outwards. Choose an unoccupied point with range. Up to three creatures within 15 feet of this point must make a Constitution saving throw. Each target takes 2d12 lightning damage on a failed save, or half as much damage on a successful one. The electricity then continues to arc to one additional creature within 15 feet of each of the initial targets. These additional targets also make a Constitution saving throw, taking 2d12 lightning damage on a failed save, or half as much on a successful one. All targets of this spell are determined by proximity - the electricity will always travel the shortest distance possible (even if that means targeting your ally). A creature may only be targeted one time during the duration of this spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, all lightning damage increases by 1d12 for each slot level above 2nd. When you reach 18th level in this class, the range of the aura increases to 30 feet.
Yes
No
From 1-10, how FUN would you rate this spell? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this spell? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this spell (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this spell (please explain)?
Did you (or a player in your game) playtest the New Playable Character Race: The Porklin? (the 3 Porklin variations will have their own questions later)
(Required)
Yes
No
From 1-10, how FUN would you rate this race? (10 being the most fun)
1
2
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5
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10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this race? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this race (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this race (please explain)?
Did you (or a player in your game) playtest the Porklin Trait: Cloven Hooves?
(Required)
Your hooves are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Your cloven hooves also make you capable of burrowing into the ground.
Yes
No
From 1-10, how FUN would you rate this feature? (10 being the most fun)
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5
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10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this feature? (10 being maximum flavor)
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10
N/A
Do you have any concerns or issues with this feature (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this feature (please explain)?
Did you (or a player in your game) playtest the Porklin Trait: Well Rested?
(Required)
Coming out of your deep and beautiful slumber, you are highly energized. The first time you roll initiative after completing a long rest, you do so with advantage.
Yes
No
From 1-10, how FUN would you rate this trait? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this trait? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this trait (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this trait (please explain)?
Did you (or a player in your game) playtest the Porklin Trait: Undoubtable Snout?
(Required)
You have advantage on all Perception, Survival, and Investigation skill checks based on smell. Your snout is a highly capable smelling machine. You can pick up and follow subtle scent trails that others wouldn't even notice. Under certain circumstances, you can even locate objects buried underground - if they have a strong or unique odor.
Yes
No
From 1-10, how FUN would you rate this trait? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this trait? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this trait (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this trait (please explain)?
Did you (or a player in your game) playtest any of the Porklin Variations: Nimble, Robust, or Tuskery?
(Required)
[Nimble Porklin] Nimble Porklins are skilled at frantically wriggling out of tight situations. You are immune to the grappled condition. [Robust Porklin] Robust Porklins are extra thick. As a reaction, when you are hit by an attack, you can reduce the damage dealt by 1d8 + your Constitution modifier. This effect may only be used once per long rest. [Tuskery Porklin] Tuskery Porklins have rather large tusks on their face. You can attack a creature using your tusks as a weapon. Make a melee weapon attack. On a successful hit, your tusks deal 1d8 + STR piercing damage. This feature can only be used once per long rest.
Yes
No
Which variation(s) did you playtest? (choose all that apply)
Nimble Porklin
Robust Porklin
Tuskery Porklin
From 1-10, how FUN would you rate these variations? (10 being the most fun)
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2
3
4
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10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of these variations? (10 being maximum flavor)
1
2
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10
N/A
Do you have any concerns or issues with these variations (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding these variations (please explain)?
FINAL QUESTION - What additional questions, concerns, suggestions, or other feedback do you have? Thank You!
Email
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