Skip to main content
Hit enter to search or ESC to close
Close Search
search
account
0
Menu
About Us
Legendary Lime Grove
Playtesters
Free Resources
Products We Love
Hex Dice
Shop
facebook
instagram
search
account
0
Cart
Close Cart
Step
1
of
14
7%
The purpose of this survey is to see how this new subclass feels when incorporated into a variety of home games. There are no right or wrong answers. We will be discussing balance, flavor, fun levels, confusion, problems, suggestions, etc. Your feedback is extremely valuable, but that does not mean that the final published version is going to 100% reflect any changes that you suggest. A tremendous amount of time, effort, and love has already gone into creating this new subclass - and this public playtest is one of the final steps. Please read the additional items below and then click 'Yes' or 'No' to indicate whether you understand what's going on here.
(Required)
1) The feedback of a brand new player is no more or less valuable than the feedback of a D&D veteran of 30+ years. Just be honest and thoughtful 2) You shouldn't feel the need to look for positive and/or negative things to discuss for any item. 3) This isn't a test, you are not being graded on your intelligence or ability to find small loopholes. 4) If you didn't test a specific part of this subclass, please skip the question or mark "N/A" (when applicable)
Yes
No
What is your name?
(Required)
Is this your first time taking this feedback survey?
(Required)
Yes, first time
No, I have additional feedback
What is the best way to contact you?
(Required)
eg. your instagram name, discord handle, email, etc.
What are the names of any other individuals who assisted you in the playtest? (optional)
Other players, Dungeon masters, etc.
We plan to include the names of all playtesters as part of the final published version of this new subclass. How would you like us to proceed with this?
(Required)
Please include my name only
Please include my name, and the name of the other testers
Please exclude all names
I don't care
In what way did you playtest this new material?
(Required)
*choose all that apply
quickly read the playtest material
carefully read / studied the playtest material
tested as a Dungeon Master
tested as a Player
none
Prior to this playtest, how would you describe your level of experience with D&D 5e?
(Required)
Prior to this playtest, how would you describe your level of experience with the 5e PALADIN class (and it's subclasses)?
(Required)
Please briefly describe how you tested the material
(Required)
e.g. if you played session(s), briefly describe the number of players, level of characters, if you ran combat, if feedback is from only you or also others in the group, etc.
What are your initial thoughts? (optional)
*note that every ability, spell, etc. will have specific places to leave feedback, and there will also be a final section for any remaining thoughts
What are your thoughts on the OVERALL FLAVOR AND COHESIVENESS of the new subclass? (optional)
Do you see any considerable issues with the OVERALL FLAVOR AND COHESIVENESS of the new subclass? (optional)
Do you have any suggestions for changes regarding the OVERALL FLAVOR AND COHESIVENESS of the new subclass? (optional)
From 1-10, how much FUN have you had so far with this subclass? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how EASY was it to learn (and play as) this subclass as a whole? (10 being the most easy)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how likely would you be to PLAY AS this subclass? (10 being the most likely)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how likely would you be to SUGGEST this subclass to someone else? (10 being the most likely)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how BALANCED do you feel this subclass is - when compared to officially published subclasses? (10 being the most balanced)
1
2
3
4
5
6
7
8
9
10
N/A
For Dungeon Masters* From 1-10, how likely would you be to ALLOW this subclass in your games? (10 being the most likely)
1
2
3
4
5
6
7
8
9
10
N/A
Did you (or a player in your game) playtest the 3rd level feature: Channel Divinity - Lava Jet?
(Required)
As a bonus action, you can blast streams of lava out of your hands and feet, propelling you off the ground and allowing you to temporarily fly through the air in a direction of your choosing. You move into an unoccupied space you can see, up to 30 feet away. You can move up to 30 feet horizontally, 30 feet vertically, or both. Each creature within 5 feet of the space you left must make a Dexterity saving throw, taking 2d8 fire damage on a failed save, or half as much damage on a successful one.
Yes
No
From 1-10, how FUN would you rate this feature? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this feature? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this feature (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this feature (please explain)?
Did you (or a player in your game) playtest the 3rd level feature: Channel Divinity - Insluate?
(Required)
As a bonus action, you [do a thing]. All creatures of your choosing within 30 feet that can see you gain temporary hit points - roll a number of d6 dice equal to your proficiency bonus to determine the amount of healing.
Yes
No
From 1-10, how FUN would you rate this feature? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this feature? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this feature (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this feature (please explain)?
Did you (or a player in your game) playtest the 7th level feature: Aftershock Aura?
(Required)
Starting at 7th level, invisible geothermal energy radiates around you, reverberating damage back at your enemies. Whenever you and any creatures of your choice within 10 feet of you take damage from an attack, the attacking creature also takes thunder damage equal to 1d6 + your Charisma modifier (minimum of 1). Enemy creatures damaged as a result of this aura are able to maintain concentration on spells and effects without succeeding on a saving throw. When you reach 18th level in this class, the range of the aura increases to 30 feet.
Yes
No
From 1-10, how FUN would you rate this feature? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this feature? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this feature (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this feature (please explain)?
Did you (or a player in your game) playtest the 15th level feature: Unyielding Core
(Required)
Starting at 15th level, whenever an enemy forces you or another creature you can see within 10 feet of you to make a saving throw, you can use your reaction to grant a bonus to the target’s roll. The bonus equals your Charisma modifier (minimum of +1). You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Yes
No
From 1-10, how FUN would you rate this feature? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this feature? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this feature (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this feature (please explain)?
Did you (or a player in your game) playtest the 20th level feature: Voice of the Lava Titans?
(Required)
At 20th level, you can [speak with the voice of The Lava Titans]. You learn the celestial language (if not previously known) For 1 minute, you gain the following benefits: Your can cause your voice to come from all directions, and be audible up to 300 ft. away You gain advantage on all persuasion, intimidation, and performance checks relying on the voice As an action, you can cause [any creatures of your choice] within [100 feet] to succeed on a Charisma saving throw or become deafened and stunned until the end of your next turn Once you use this feature, you can’t use it again until you finish a long rest.
Yes
No
From 1-10, how FUN would you rate this feature? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this feature? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this feature (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this feature (please explain)?
Did you (or a player in your game) playtest the new 2nd level spell: Thermal Smite?
(Required)
The next time you hit a creature with a weapon attack before this spell ends, the ground begins to crack open beneath them. The attack deals an extra 1d8 force damage to the target and the target must make a Constitution saving throw. On a failed save, the target is lifted 10 feet directly upward by a vent of superheated air, and held there until the spell ends. While lifted in the air, the creature is considered restrained. A creature lifted by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it gently falls back to the ground and is no longer considered restrained. Creatures of large size have advantage on saving throws to end this effect at the end of each of their turns. Flying creatures, and creatures of huge size or bigger, cannot be lifted into the air by the effects of this spell.
Yes
No
From 1-10, how FUN would you rate this spell? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this spell? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this spell (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this spell (please explain)?
Did you (or a player in your game) playtest the new 3rd level spell: Molten Torrent?
(Required)
A column of earth and magma erupts from the ground around you, arcing through the air toward a location of your choosing. All creatures within 5 feet of you when casting this spell must succeed on a dexterity saving throw or be knocked prone. The barrage of lava and superheated stone pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 4d8 fire damage and 1d6 bludgeoning damage on a failed save, or half as much damage on a successful one. Scorching hot stones and splatters of lava turn the spell's area of effect into difficult terrain until the end of your next turn. [At Higher Levels] When you cast this spell using a spell slot of 4th level or higher, the fire damage increases by 1d8 for each slot level above 3rd.
Yes
No
From 1-10, how FUN would you rate this spell? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this spell? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this spell (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this spell (please explain)?
Did you (or a player in your game) playtest the new 4th level spell: Rupture?
(Required)
A thin wall of lava erupts from the ground, originating at a point you choose within range. You can choose to shape the wall as a straight line up to 60 feet long, 20 feet high, and 1 foot thick, or as a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 6d8 fire damage, or half as much damage on a successful save. Any creature passing through the wall or ending its turn within the wall must also make a Dexterity saving throw or take the same damage. If you maintain your concentration on this spell for its whole duration, the lava wall instantly cools into a permanent wall made of the igneous rock of your choosing.
Yes
No
From 1-10, how FUN would you rate this spell? (10 being the most fun)
1
2
3
4
5
6
7
8
9
10
N/A
From 1-10, how would you rate the FLAVOR AND COHESIVENESS of this spell? (10 being maximum flavor)
1
2
3
4
5
6
7
8
9
10
N/A
Do you have any concerns or issues with this spell (please explain)?
e.g. difficulty understanding, difficulty using, takes too long to use, underpowered, overpowered, boring, etc.
Do you have any suggestions or recommendations regarding this spell (please explain)?
FINAL QUESTION - What additional questions, concerns, suggestions, or other feedback do you have? Thank You!
Δ
Close Menu
About Us
Legendary Lime Grove
Playtesters
Free Resources
Products We Love
Hex Dice
Shop
facebook
instagram